Seer
Keep a squad alive through sustain, control, and careful positioning.
Class identity
Seer keeps a squad alive long enough to make a second decision. Mace offers close-range disruption and healing pressure, while Catalyst creates runes, shields, bindings, and area control from a safer distance.
- Track teammate health, positioning, and escape resources together.
- Use the Mace when an enemy is already committed to your team.
- Use Catalyst constructs to make a doorway or revive lane expensive to enter.
Support toolkit
Psionic Shield and Shelter Rune turn preparation into effective health. Binding Rune and Blinding Rune reshape how a squad can cross a lane, while Death Ward creates a short window where a teammate can survive a lethal sequence.
- Shield the teammate who is about to take the next angle, not only the lowest health bar.
- Place constructs where the enemy must walk, not where the fight already moved away from.
- Keep enough Psionic Energy to answer a collapse.
How to play it
Seer is strongest when the team knows where the next reset will happen. Establish a safe pocket, communicate the timing of your protection, and never spend the final support tool before the extraction route is clear.
- Call cooldowns before the engage.
- Use shapeshift or a rune escape to survive the first focus target.
- A successful rescue is worth more than a greedy finishing hit.