The Mistfall database
Search weapon paths, skills, armor systems, affixes, enemies, and the pieces that shape every run.
Compare every playable path, role, stance, and recommended starting route.
6 entriesArmoryWeaponsBrowse weapon families, named high-rarity references, stance pairings, handling, and build directions.
23 weapon recordsProtectionArmorSort defensive pieces by slot, class fit, and the stats that keep a run alive.
8 featured piecesLoadout archiveAccessoriesRings, amulets, and utility pieces for tuning a complete loadout.
6 featured piecesAbility archiveSkillsReview active skills, cooldown roles, and the situations each one solves.
25 featured abilitiesProgressionTalentsMap talent choices to your stance, mode, and preferred risk level.
3 progression referencesEnhancementGemsFind the gem families that push damage, sustain, control, or extraction utility.
5 affix gemsModifiersAffixesBuild a priority list for the stats that matter most in each hunt.
8 featured modifiersField suppliesConsumablesPrepare healing, combat utility, and the items worth carrying into danger.
8 tactical itemsWorkbenchCrafting MaterialsTrack materials, upgrade paths, and the routes that keep your bench moving.
6 material recordsObjectivesQuest ItemsSee what each objective needs, where it belongs, and what it unlocks.
2 extraction itemsAccess itemsKeysKeep every key, lock, and high-value route in one searchable place.
1 treasure keyEconomyCurrenciesUnderstand the currencies that shape buying, upgrading, and long-term progression.
4 economy entriesThreat archiveEnemiesLearn attack tells, danger zones, and the safest response for common threats.
6 elite profilesMist lordsBossesBrowse all Mistfall Hunter bosses and elite enemies with arenas, attack patterns, rewards, and the builds that answer them.
Boss and elite indexField objectivesQuestsFollow objectives from the first clue to the final reward without losing the route.
3 mission referencesWeapon / MercenarySword & ShieldA defensive frontline stance built around blocking, parries, short pressure, and reliable resets.
MercenaryWeapon / MercenaryHammerA charged heavy weapon that trades speed for impact, interruption, and committed pressure.
MercenaryWeapon / Withered KnightGreatswordA deliberate heavy stance built around reach, recovery reads, Wither, and Execute windows.
Withered KnightWeapon / Withered KnightPolearm & ShieldA reach-and-guard stance for controlling lanes while protecting the squad's next rotation.
Withered KnightWeapon / SorcererStaffA spellcasting weapon that branches into Elemental and Stardust pressure with different cast rhythms.
SorcererWeapon / BlackarrowBowA ranged pressure stance for patient sightlines, special arrows, and information-led picks.
BlackarrowWeapon / BlackarrowJavelinA mid-range spear path that turns deliberate throws and lane control into a safer opening.
BlackarrowWeapon / SeerMaceA close-range support stance for disruption, healing pressure, and protecting a teammate in contact.
SeerWeapon / SeerCatalystA rune-focused support stance for shields, bindings, blinding zones, and controlled resets.
SeerWeapon / ShadowstrixDaggerA stealth-and-dash stance for precise entries, quick picks, and immediate disengagement.
ShadowstrixWeapon / ShadowstrixDual BladesA burst stance that branches light and heavy actions into a fast, committed sequence.
ShadowstrixSkill / SorcererFire BoltA ranged elemental cast for opening pressure and building the mark sequence from a safe angle.
Elemental MagicSkill / SeerBinding RuneA control rune that holds a route or interaction lane long enough for the squad to reposition.
CatalystSkill / SeerBlinding RuneA disruption rune for breaking sightlines and creating a safer crossing or recovery window.
CatalystSkill / Withered KnightBreakthrough ChargeA committed charge that closes distance and turns a recovery window into heavy pressure.
GreatswordSkill / Withered KnightQuick Shield BashA fast shield strike for interrupting pressure and starting a frontline exchange.
Polearm & ShieldSkill / MercenaryEarthshakerA heavy area hit that rewards a committed read and creates space around the frontline.
HammerSkill / ShadowstrixShadow StrikeA stealth entry tool that places the assassin on the angle where the target must make a decision.
DaggerSkill / ShadowstrixCrow StormA delayed area threat that makes a retreat lane costly and helps set up the burst sequence.
DaggerSkill / SeerPsionic ShieldA protective support tool that converts a dangerous crossing or interaction into a manageable reset.
CatalystSkill / SeerDeath WardA clutch protection window for surviving a lethal sequence while the squad changes position.
CatalystSkill / SorcererArcane ArmorChant to gain physical resistance while slowing nearby enemies, buying a caster the time to finish a dangerous sequence.
Staff · DefenseSkill / SorcererElemental AffinityBuild Elemental Mark stacks with Elemental Magic, then detonate them when the second mark turns pressure into a real finish window.
Staff · ElementalSkill / SorcererEye of InsightChant to scan enemy hunters across a large area. Spend a limited use when information changes the route, not as a routine opener.
Staff · ReconSkill / SeerImpact SigilPlace a sigil that knocks enemies back after a short delay, creating space around a revive, doorway, or extraction interaction.
Mace · DisruptionSkill / MercenaryImpalementThrust forward and build Sword Tip stacks, extending travel distance while the Blade Edge or Strong Edge state is active.
Sword & Shield · PressureSkill / SeerIntimidation RuneSummon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.
Catalyst · ControlSkill / SorcererMeteor CharmChant and launch a flying star that explodes on contact, with an early-release version for recovering energy when the window closes.
Staff · BurstSkill / SorcererThunderstorm SigilPlace a delayed storm that deals magic damage and dazes enemies, rewarding a cast placed where the enemy must move next.
Staff · Area controlSkill / SorcererThunderstrikeCall lightning to a target location, or release early for a smaller delayed strike that preserves energy for the next answer.
Staff · BurstSkill / BlackarrowTrickstepThrow a javelin and backstep, then steer the step with movement input to keep the attack from becoming a committed trap.
Javelin · MobilitySkill / SeerUnleash ZealEnter Zeal to raise attack and defense while giving up automatic Curse Mana recovery, making the timing of the state matter.
Mace · EmpowerSkill / MercenaryWarhammer SlingSwing the hammer forward and send rocks across the ground, reducing enemy movement speed and dodge distance for the next exchange.
Hammer · Ranged pressureSkill / MercenaryWhirling CutDash forward and perform two slashes, turning a clean gap close into pressure without spending the full defensive kit.
Sword & Shield · EngageSkill / ShadowstrixFang RushAfter a dodge, dash forward into the target. The dodge-energy lockout makes the exit plan as important as the entry.
Dual Blades · EngageSkill / ShadowstrixInspiring ImpaleThrust forward for physical damage and recover energy, with a shorter base cooldown in trio mode for coordinated pressure.
Dual Blades · TrioSkill / MercenaryShield DashTurn a guarded opening into a short forward reset, closing distance without giving up the defensive route home.
Sword & Shield · EngageSkill / Withered KnightPursuitCarry Greatsword pressure through the target's recovery and keep the Knight close long enough to claim the Wither window.
Greatsword · Follow-upSkill / Withered KnightParryRead a committed attack and turn the correct timing into a counter window for the Knight's next heavy action.
Greatsword · DefenseSkill / Withered KnightEnhanced Shield BashCharge the shield strike to hold a lane and create space for the squad's next rotation.
Polearm & Shield · ControlSkill / BlackarrowPredator's SensesRead the next enemy movement before crossing an exposed lane, turning information into a safer shot or rotation.
Bow · ReconSkill / BlackarrowScattershotCreate a close-range answer when a target collapses on the sightline and the archer needs space to reset.
Bow · DefenseSkill / BlackarrowShadow StepBreak the expected angle and relocate through the fight so a revealed position does not become a trapped position.
Bow · MobilitySkill / SeerShelter RunePrepare a safe pocket around a revive, crossing, or extraction interaction before the enemy reaches the lane.
Catalyst · ProtectionSkill / ShadowstrixPoison Crow MarkSlow and shape the target's retreat so the assassin can choose the entry rather than chase a free-moving enemy.
Dagger · DebuffWeapon / MercenaryBattleaxeA faster Mercenary melee option that trades some reach for burst and cleave when the route gives you a clean multi-target angle.
Mercenary · MeleeWeapon / BlackarrowCrossbowA mid-range Blackarrow path for heavier single-shot pressure when the fight is too close for a long bow sightline.
Blackarrow · Mid-rangeArmor / ShadowstrixAce Assassin BootsA high-rarity boot piece for an assassin loadout, with mobility-friendly value for the entry and exit of a pick.
Legendary · ShadowstrixArmor / ShadowstrixAce Assassin BracersA Shadowstrix bracer piece that reinforces the stat line around a fast, committed burst window.
Legendary · ShadowstrixArmor / SupportHoly Saint's BracersA support-oriented bracer reference for Seer players who want the protection window to last through the next rotation.
Legendary · Support fitArmor / SeerHoly Saint's MiterA Seer head piece for a control and sustain setup, built around making the next safe pocket easier to hold.
Legendary · SeerArmor / FrontlineCrusader GauntletsA frontline gauntlet reference for Mercenary and Withered Knight routes that expect contact before extraction.
Armor · FrontlineArmor / FrontlineCrusader HoodA defensive head piece for a close-range loadout, useful when the route asks the hunter to absorb the first pressure.
Armor · FrontlineArmor / MobilityScaleclaw Leather BootsA light boot option for hunters who value a clean reposition after looting or taking a side angle.
Armor · MobilityArmor / RangedEagle God ArmorA ranged-oriented armor reference for Blackarrow and Sorcerer routes that need to protect their sightline and cast space.
Armor · RangedAccessory / RingCommander Seal RingA ring reference for finishing a squad loadout around the stat that keeps the next command or rotation reliable.
Ring · UtilityAccessory / RingDragonbreath RingA damage-facing ring reference for builds that want to turn a completed opening into a shorter PvE room.
Ring · DamageAccessory / NecklaceDragon Slumber NecklaceA necklace reference for a control route, helping the loadout value the moment after a target loses its clean escape.
Necklace · ControlAccessory / RingStargazing RingA ranged utility ring reference for maintaining a calm cast or sightline before a fight reaches the doorway.
Ring · RangedAccessory / NecklaceSoulbane NecklaceA high-pressure necklace reference for hunters who want the final damage window to arrive before the route becomes crowded.
Necklace · PressureAccessory / AmuletBenediction AmuletA support amulet reference for a Seer who is building around sustain, protection, and a safe revive lane.
Amulet · SupportAffix / ConstructCreationIncreases Construct duration and reaches a breakpoint where summoning a Construct can grant a temporary damage increase.
Construct durationAffix / DefenseAegisA defensive affix direction for builds that need more time to hold an interaction or survive the first contact.
Defense priorityAffix / RangedDistant WardA long-range defensive direction for keeping a caster or archer alive while the squad owns the front angle.
Ranged defenseAffix / ResourceFocusedA resource and concentration direction for builds that need to complete a cast or sequence without losing the next answer.
Resource controlAffix / DamageRangedA ranged damage direction for Blackarrow and Sorcerer builds that can keep their effective distance.
Ranged damageAffix / ProtectionSpirit ShieldA protection direction for the moment a hunter must cross danger, revive, or stay at the extraction point.
ProtectionAffix / SustainSpirit SpringA sustain direction for extending the route after the first fight without spending every recovery item.
SustainAffix / ResilienceTenaciousA resilience direction for hunters who need to regain control after impact and remain useful during a collapse.
ResilienceGem / Ranged + CurseRanged - Curse AmethystA level 2 affix gem that grants Ranged and Curse to matching gear sockets, giving a ranged build two connected priorities in one slot.
Level 2 · TradableGem / Aegis + CurseAegis - Curse MoonstoneA matching-slot gem that combines Aegis and Curse, useful when a build needs protection without giving up its chosen offensive or control direction.
Affix gem · MoonstoneGem / Brotherhood + CurseBrotherhood - Curse MoonstoneA squad-oriented gem direction that combines Brotherhood and Curse for a coordinated trio loadout.
Affix gem · MoonstoneGem / Fervor + CurseFervor - Curse AmethystA damage-facing gem direction for converting a committed opening into a faster finish when the route still has an exit.
Affix gem · AmethystGem / Distant Ward + RangedDistant Ward - Ranged PeridotA ranged defensive gem direction for protecting the sightline that makes the rest of the build possible.
Affix gem · PeridotTalent / ProgressionTalent GraphTalents form a levelled graph with prerequisites and capability rewards, so a build grows along a dependency chain rather than a list of isolated toggles.
Levelled progressionTalent / WeaponWeapon Talent BranchA weapon talent branch keeps the active kit aligned with the weapon type you actually carry into the raid.
Weapon progressionTalent / GeneralGeneral Talent PointsSpend Talent Points to activate bonuses, then reset the allocation when the next class, mode, or route asks for a different answer.
General progressionWeapon / Holy Sword & ShieldBond of FriendshipA Holy Sword and Shield reference for a Mercenary frontline build that wants to hold a lane and survive the first committed exchange.
Holy · MercenaryWeapon / Holy BowDeathclaw HunterA Holy Bow reference for Blackarrow players who want to turn a clean sightline into reliable ranged pressure.
Holy · BlackarrowWeapon / Holy GreatswordMercyA Holy Greatsword reference for a Withered Knight build that converts reach and committed pressure into a clear finish window.
Holy · Withered KnightWeapon / Holy Sword & ShieldRose ProclamationA Holy Sword and Shield reference for a defensive Mercenary route where a safe reset matters as much as the damage roll.
Holy · MercenaryWeapon / Holy DaggerSerpent's WhisperA Holy Dagger reference for Shadowstrix players who win by choosing the angle, taking one target, and leaving before the third party.
Holy · ShadowstrixWeapon / Holy HammerSkullcrusherA Holy Hammer reference for a Mercenary build that makes charged interruption the reason an enemy cannot hold the room.
Holy · MercenaryWeapon / Holy Dual BladesVenomfangA Holy Dual Blades reference for a Shadowstrix burst sequence built around a constrained target and a reserved escape tool.
Holy · ShadowstrixWeapon / Holy StaffBlind EyeA Holy Staff reference for a Sorcerer who wants the cast window and long-range control to stay online through the next rotation.
Holy · SorcererWeapon / Holy MaceAbsolutionA Holy Mace reference for a Seer who has to stand in contact long enough to protect a teammate and still reach the reset.
Holy · SeerWeapon / Holy CatalystByrnes's Ash UrnA Holy Catalyst reference for a Seer control setup built around runes, shields, and safer interactions.
Holy · SeerConsumable / TacticalEye of ScoutingSelect a point on the map to reveal enemy players within range. The item places the whole team on cooldown, so use it to answer a real information gap.
Excellent · Team cooldownConsumable / BuffInspiring PillA field consumable for a short preparation window before a dangerous route or a planned objective fight.
Consumable · BuffConsumable / RecoveryPotent Healing ElixirA strong recovery option for restoring health outside immediate danger, while the Springhorn remains the emergency answer.
Consumable · HealingConsumable / InformationPotent Revealing BulbA reveal tool for turning a dark corner or contested interaction into a readable decision before the squad commits.
Consumable · RevealConsumable / StealthPotent Shadow DustA stealth utility item for breaking a sightline or making the final approach less predictable.
Consumable · StealthConsumable / TrackingTracker's AshesA tracking option for reading the next movement lane when a target has disappeared into a multi-exit zone.
Consumable · TrackingConsumable / MovementWindcaller WingsA movement utility reference for a route that depends on crossing danger before another team can close the lane.
Consumable · MobilityConsumable / DistractionLure JarA route-shaping utility item for pulling attention away from the interaction, crossing, or extraction you actually care about.
Consumable · DistractionMaterial / Victory WineHopsA rare material used as an ingredient for Victory Wine, with routes through shops, the auction, and exploration.
Rare · Victory WineMaterial / CampRetribution SpearheadA Holy masterwork used for camp construction and rewarded through major missions such as Corruption Cleansing and Ritual Prayer.
Holy · Camp constructionMaterial / CampGem of the GodsA valuable material reference for camp progression and the economy decisions that sit behind high-investment gear.
Material · CampMaterial / TreasureGolden Anchor ChainA treasure material tied to the high-value loot routes around the forest's landmark objectives.
Material · TreasureMaterial / UpgradeDragonblood EssenceA rare material reference to keep in the upgrade plan rather than trading away before the next workbench decision.
Material · UpgradeMaterial / RelicFaded Divine Tree HeartA relic material reference for players farming the forest's divine-tree and treasure routes.
Material · RelicQuest item / ExtractionSoul of ReturnThe escape item that lets a hunter summon an extraction point near a Soul Tree. Secure it before turning a profitable raid into a lost haul.
Extraction itemQuest item / Mist LordDried Flower KnotA challenge item used at a Mist Lord altar to activate Einherjar mode for a more dangerous encounter and better reward path.
Mist Lord challengeKey / Treasure ChamberTreasure KeyBreaks the seal on a Treasure Chamber. Plan the approach and the exit before carrying the key into a contested lane.
Treasure ChamberCurrency / TradeGyldenblodThe core trade currency used for auction-house value, vendor purchases, and the economy loop between raids.
Trade currencyCurrency / PremiumFate CoinA separate premium currency tied to the Fate systems rather than the ordinary player-driven auction market.
Premium currencyCurrency / CraftingSoul StoneA progression material used by crafting and upgrade paths; keep the next recipe visible before selling or salvaging it.
Crafting materialCurrency / SalvageScrapA salvage-side resource that turns unwanted gear into progress toward the next repair, craft, or upgrade.
Salvage resourceEnemy / EliteElite BerserkerA high-pressure melee threat that rewards reading the first committed attack before spending a defensive resource.
Elite threatEnemy / EliteElite Corroded ArcherA ranged elite that makes open crossings expensive. Break its angle or close the distance through cover before clearing the room.
Elite rangedEnemy / EliteElite Corroded PriestA support threat that should be prioritized when its presence lets other enemies keep pressure on the interaction lane.
Elite supportEnemy / EliteElite Corroded SoldierA durable frontline threat that tests whether the team can separate damage, control, and extraction responsibilities.
Elite frontlineEnemy / EliteElite Lizardfolk WarriorA close-range elite that punishes tunnel vision and should be fought with the retreat lane already chosen.
Elite meleeEnemy / EliteElite StrawerA dangerous elite profile for route planning: clear it before opening a reward that leaves the squad committed in place.
Elite threatBoss / BrandergardBrandrgarde CaptainA named encounter with a deep health pool and a reward route that can attract rival Hunters. Read the arena before pulling.
Boss encounterBoss / BeastFoul Hound AlphaA boss-tier beast that rewards clean spacing and a team plan for the approach after the kill.
Boss encounterBoss / CorrodedFungus MatronA boss encounter where area pressure and adds make the reward room as important as the damage rotation.
Boss encounterBoss / BrandergardHarald, the Fallen GeneralThe fallen general of Brandergard. Bring a build that can answer telegraphed attacks while leaving a route for the reward carrier.
Boss · BrandergardBoss / WardenTyrannical ExecutionerA named threat tied to Brandergard's prison legacy. Treat the encounter as a timed risk decision, not a damage race.
Boss encounterQuest / Voice of PrayerPrayer in the HallowgroveSpeak with Dew and track the surviving follower in Hallowgrove to advance the Voice of Prayer quest line.
Hallowgrove · Main questQuest / Life Must Go OnInvestigate the Forbidden ZoneSurvey the Brandergard outpost and return with the information needed to continue the Life Must Go On line.
Brandergard · Main questQuest / SecretsEvil PurgeInvestigate the Ancestral Tower in Hallowgrove on Chaos mode and defeat the Elite Captain to claim the quest rewards.
Hallowgrove · Chaos