Reference archive

The Mistfall database

Search weapon paths, skills, armor systems, affixes, enemies, and the pieces that shape every run.

138 of 138 entries
Hunter archiveClasses

Compare every playable path, role, stance, and recommended starting route.

6 entries
ArmoryWeapons

Browse weapon families, named high-rarity references, stance pairings, handling, and build directions.

23 weapon records
ProtectionArmor

Sort defensive pieces by slot, class fit, and the stats that keep a run alive.

8 featured pieces
Loadout archiveAccessories

Rings, amulets, and utility pieces for tuning a complete loadout.

6 featured pieces
Ability archiveSkills

Review active skills, cooldown roles, and the situations each one solves.

25 featured abilities
ProgressionTalents

Map talent choices to your stance, mode, and preferred risk level.

3 progression references
EnhancementGems

Find the gem families that push damage, sustain, control, or extraction utility.

5 affix gems
ModifiersAffixes

Build a priority list for the stats that matter most in each hunt.

8 featured modifiers
Field suppliesConsumables

Prepare healing, combat utility, and the items worth carrying into danger.

8 tactical items
WorkbenchCrafting Materials

Track materials, upgrade paths, and the routes that keep your bench moving.

6 material records
ObjectivesQuest Items

See what each objective needs, where it belongs, and what it unlocks.

2 extraction items
Access itemsKeys

Keep every key, lock, and high-value route in one searchable place.

1 treasure key
EconomyCurrencies

Understand the currencies that shape buying, upgrading, and long-term progression.

4 economy entries
Threat archiveEnemies

Learn attack tells, danger zones, and the safest response for common threats.

6 elite profiles
Mist lordsBosses

Browse all Mistfall Hunter bosses and elite enemies with arenas, attack patterns, rewards, and the builds that answer them.

Boss and elite index
Field objectivesQuests

Follow objectives from the first clue to the final reward without losing the route.

3 mission references
Weapon / MercenarySword & Shield

A defensive frontline stance built around blocking, parries, short pressure, and reliable resets.

Mercenary
Weapon / MercenaryHammer

A charged heavy weapon that trades speed for impact, interruption, and committed pressure.

Mercenary
Weapon / Withered KnightGreatsword

A deliberate heavy stance built around reach, recovery reads, Wither, and Execute windows.

Withered Knight
Weapon / Withered KnightPolearm & Shield

A reach-and-guard stance for controlling lanes while protecting the squad's next rotation.

Withered Knight
Weapon / SorcererStaff

A spellcasting weapon that branches into Elemental and Stardust pressure with different cast rhythms.

Sorcerer
Weapon / BlackarrowBow

A ranged pressure stance for patient sightlines, special arrows, and information-led picks.

Blackarrow
Weapon / BlackarrowJavelin

A mid-range spear path that turns deliberate throws and lane control into a safer opening.

Blackarrow
Weapon / SeerMace

A close-range support stance for disruption, healing pressure, and protecting a teammate in contact.

Seer
Weapon / SeerCatalyst

A rune-focused support stance for shields, bindings, blinding zones, and controlled resets.

Seer
Weapon / ShadowstrixDagger

A stealth-and-dash stance for precise entries, quick picks, and immediate disengagement.

Shadowstrix
Weapon / ShadowstrixDual Blades

A burst stance that branches light and heavy actions into a fast, committed sequence.

Shadowstrix
Skill / SorcererFire Bolt

A ranged elemental cast for opening pressure and building the mark sequence from a safe angle.

Elemental Magic
Skill / SeerBinding Rune

A control rune that holds a route or interaction lane long enough for the squad to reposition.

Catalyst
Skill / SeerBlinding Rune

A disruption rune for breaking sightlines and creating a safer crossing or recovery window.

Catalyst
Skill / Withered KnightBreakthrough Charge

A committed charge that closes distance and turns a recovery window into heavy pressure.

Greatsword
Skill / Withered KnightQuick Shield Bash

A fast shield strike for interrupting pressure and starting a frontline exchange.

Polearm & Shield
Skill / MercenaryEarthshaker

A heavy area hit that rewards a committed read and creates space around the frontline.

Hammer
Skill / ShadowstrixShadow Strike

A stealth entry tool that places the assassin on the angle where the target must make a decision.

Dagger
Skill / ShadowstrixCrow Storm

A delayed area threat that makes a retreat lane costly and helps set up the burst sequence.

Dagger
Skill / SeerPsionic Shield

A protective support tool that converts a dangerous crossing or interaction into a manageable reset.

Catalyst
Skill / SeerDeath Ward

A clutch protection window for surviving a lethal sequence while the squad changes position.

Catalyst
Skill / SorcererArcane Armor

Chant to gain physical resistance while slowing nearby enemies, buying a caster the time to finish a dangerous sequence.

Staff · Defense
Skill / SorcererElemental Affinity

Build Elemental Mark stacks with Elemental Magic, then detonate them when the second mark turns pressure into a real finish window.

Staff · Elemental
Skill / SorcererEye of Insight

Chant to scan enemy hunters across a large area. Spend a limited use when information changes the route, not as a routine opener.

Staff · Recon
Skill / SeerImpact Sigil

Place a sigil that knocks enemies back after a short delay, creating space around a revive, doorway, or extraction interaction.

Mace · Disruption
Skill / MercenaryImpalement

Thrust forward and build Sword Tip stacks, extending travel distance while the Blade Edge or Strong Edge state is active.

Sword & Shield · Pressure
Skill / SeerIntimidation Rune

Summon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.

Catalyst · Control
Skill / SorcererMeteor Charm

Chant and launch a flying star that explodes on contact, with an early-release version for recovering energy when the window closes.

Staff · Burst
Skill / SorcererThunderstorm Sigil

Place a delayed storm that deals magic damage and dazes enemies, rewarding a cast placed where the enemy must move next.

Staff · Area control
Skill / SorcererThunderstrike

Call lightning to a target location, or release early for a smaller delayed strike that preserves energy for the next answer.

Staff · Burst
Skill / BlackarrowTrickstep

Throw a javelin and backstep, then steer the step with movement input to keep the attack from becoming a committed trap.

Javelin · Mobility
Skill / SeerUnleash Zeal

Enter Zeal to raise attack and defense while giving up automatic Curse Mana recovery, making the timing of the state matter.

Mace · Empower
Skill / MercenaryWarhammer Sling

Swing the hammer forward and send rocks across the ground, reducing enemy movement speed and dodge distance for the next exchange.

Hammer · Ranged pressure
Skill / MercenaryWhirling Cut

Dash forward and perform two slashes, turning a clean gap close into pressure without spending the full defensive kit.

Sword & Shield · Engage
Skill / ShadowstrixFang Rush

After a dodge, dash forward into the target. The dodge-energy lockout makes the exit plan as important as the entry.

Dual Blades · Engage
Skill / ShadowstrixInspiring Impale

Thrust forward for physical damage and recover energy, with a shorter base cooldown in trio mode for coordinated pressure.

Dual Blades · Trio
Skill / MercenaryShield Dash

Turn a guarded opening into a short forward reset, closing distance without giving up the defensive route home.

Sword & Shield · Engage
Skill / Withered KnightPursuit

Carry Greatsword pressure through the target's recovery and keep the Knight close long enough to claim the Wither window.

Greatsword · Follow-up
Skill / Withered KnightParry

Read a committed attack and turn the correct timing into a counter window for the Knight's next heavy action.

Greatsword · Defense
Skill / Withered KnightEnhanced Shield Bash

Charge the shield strike to hold a lane and create space for the squad's next rotation.

Polearm & Shield · Control
Skill / BlackarrowPredator's Senses

Read the next enemy movement before crossing an exposed lane, turning information into a safer shot or rotation.

Bow · Recon
Skill / BlackarrowScattershot

Create a close-range answer when a target collapses on the sightline and the archer needs space to reset.

Bow · Defense
Skill / BlackarrowShadow Step

Break the expected angle and relocate through the fight so a revealed position does not become a trapped position.

Bow · Mobility
Skill / SeerShelter Rune

Prepare a safe pocket around a revive, crossing, or extraction interaction before the enemy reaches the lane.

Catalyst · Protection
Skill / ShadowstrixPoison Crow Mark

Slow and shape the target's retreat so the assassin can choose the entry rather than chase a free-moving enemy.

Dagger · Debuff
Weapon / MercenaryBattleaxe

A faster Mercenary melee option that trades some reach for burst and cleave when the route gives you a clean multi-target angle.

Mercenary · Melee
Weapon / BlackarrowCrossbow

A mid-range Blackarrow path for heavier single-shot pressure when the fight is too close for a long bow sightline.

Blackarrow · Mid-range
Armor / ShadowstrixAce Assassin Boots

A high-rarity boot piece for an assassin loadout, with mobility-friendly value for the entry and exit of a pick.

Legendary · Shadowstrix
Armor / ShadowstrixAce Assassin Bracers

A Shadowstrix bracer piece that reinforces the stat line around a fast, committed burst window.

Legendary · Shadowstrix
Armor / SupportHoly Saint's Bracers

A support-oriented bracer reference for Seer players who want the protection window to last through the next rotation.

Legendary · Support fit
Armor / SeerHoly Saint's Miter

A Seer head piece for a control and sustain setup, built around making the next safe pocket easier to hold.

Legendary · Seer
Armor / FrontlineCrusader Gauntlets

A frontline gauntlet reference for Mercenary and Withered Knight routes that expect contact before extraction.

Armor · Frontline
Armor / FrontlineCrusader Hood

A defensive head piece for a close-range loadout, useful when the route asks the hunter to absorb the first pressure.

Armor · Frontline
Armor / MobilityScaleclaw Leather Boots

A light boot option for hunters who value a clean reposition after looting or taking a side angle.

Armor · Mobility
Armor / RangedEagle God Armor

A ranged-oriented armor reference for Blackarrow and Sorcerer routes that need to protect their sightline and cast space.

Armor · Ranged
Accessory / RingCommander Seal Ring

A ring reference for finishing a squad loadout around the stat that keeps the next command or rotation reliable.

Ring · Utility
Accessory / RingDragonbreath Ring

A damage-facing ring reference for builds that want to turn a completed opening into a shorter PvE room.

Ring · Damage
Accessory / NecklaceDragon Slumber Necklace

A necklace reference for a control route, helping the loadout value the moment after a target loses its clean escape.

Necklace · Control
Accessory / RingStargazing Ring

A ranged utility ring reference for maintaining a calm cast or sightline before a fight reaches the doorway.

Ring · Ranged
Accessory / NecklaceSoulbane Necklace

A high-pressure necklace reference for hunters who want the final damage window to arrive before the route becomes crowded.

Necklace · Pressure
Accessory / AmuletBenediction Amulet

A support amulet reference for a Seer who is building around sustain, protection, and a safe revive lane.

Amulet · Support
Affix / ConstructCreation

Increases Construct duration and reaches a breakpoint where summoning a Construct can grant a temporary damage increase.

Construct duration
Affix / DefenseAegis

A defensive affix direction for builds that need more time to hold an interaction or survive the first contact.

Defense priority
Affix / RangedDistant Ward

A long-range defensive direction for keeping a caster or archer alive while the squad owns the front angle.

Ranged defense
Affix / ResourceFocused

A resource and concentration direction for builds that need to complete a cast or sequence without losing the next answer.

Resource control
Affix / DamageRanged

A ranged damage direction for Blackarrow and Sorcerer builds that can keep their effective distance.

Ranged damage
Affix / ProtectionSpirit Shield

A protection direction for the moment a hunter must cross danger, revive, or stay at the extraction point.

Protection
Affix / SustainSpirit Spring

A sustain direction for extending the route after the first fight without spending every recovery item.

Sustain
Affix / ResilienceTenacious

A resilience direction for hunters who need to regain control after impact and remain useful during a collapse.

Resilience
Gem / Ranged + CurseRanged - Curse Amethyst

A level 2 affix gem that grants Ranged and Curse to matching gear sockets, giving a ranged build two connected priorities in one slot.

Level 2 · Tradable
Gem / Aegis + CurseAegis - Curse Moonstone

A matching-slot gem that combines Aegis and Curse, useful when a build needs protection without giving up its chosen offensive or control direction.

Affix gem · Moonstone
Gem / Brotherhood + CurseBrotherhood - Curse Moonstone

A squad-oriented gem direction that combines Brotherhood and Curse for a coordinated trio loadout.

Affix gem · Moonstone
Gem / Fervor + CurseFervor - Curse Amethyst

A damage-facing gem direction for converting a committed opening into a faster finish when the route still has an exit.

Affix gem · Amethyst
Gem / Distant Ward + RangedDistant Ward - Ranged Peridot

A ranged defensive gem direction for protecting the sightline that makes the rest of the build possible.

Affix gem · Peridot
Talent / ProgressionTalent Graph

Talents form a levelled graph with prerequisites and capability rewards, so a build grows along a dependency chain rather than a list of isolated toggles.

Levelled progression
Talent / WeaponWeapon Talent Branch

A weapon talent branch keeps the active kit aligned with the weapon type you actually carry into the raid.

Weapon progression
Talent / GeneralGeneral Talent Points

Spend Talent Points to activate bonuses, then reset the allocation when the next class, mode, or route asks for a different answer.

General progression
Weapon / Holy Sword & ShieldBond of Friendship

A Holy Sword and Shield reference for a Mercenary frontline build that wants to hold a lane and survive the first committed exchange.

Holy · Mercenary
Weapon / Holy BowDeathclaw Hunter

A Holy Bow reference for Blackarrow players who want to turn a clean sightline into reliable ranged pressure.

Holy · Blackarrow
Weapon / Holy GreatswordMercy

A Holy Greatsword reference for a Withered Knight build that converts reach and committed pressure into a clear finish window.

Holy · Withered Knight
Weapon / Holy Sword & ShieldRose Proclamation

A Holy Sword and Shield reference for a defensive Mercenary route where a safe reset matters as much as the damage roll.

Holy · Mercenary
Weapon / Holy DaggerSerpent's Whisper

A Holy Dagger reference for Shadowstrix players who win by choosing the angle, taking one target, and leaving before the third party.

Holy · Shadowstrix
Weapon / Holy HammerSkullcrusher

A Holy Hammer reference for a Mercenary build that makes charged interruption the reason an enemy cannot hold the room.

Holy · Mercenary
Weapon / Holy Dual BladesVenomfang

A Holy Dual Blades reference for a Shadowstrix burst sequence built around a constrained target and a reserved escape tool.

Holy · Shadowstrix
Weapon / Holy StaffBlind Eye

A Holy Staff reference for a Sorcerer who wants the cast window and long-range control to stay online through the next rotation.

Holy · Sorcerer
Weapon / Holy MaceAbsolution

A Holy Mace reference for a Seer who has to stand in contact long enough to protect a teammate and still reach the reset.

Holy · Seer
Weapon / Holy CatalystByrnes's Ash Urn

A Holy Catalyst reference for a Seer control setup built around runes, shields, and safer interactions.

Holy · Seer
Consumable / TacticalEye of Scouting

Select a point on the map to reveal enemy players within range. The item places the whole team on cooldown, so use it to answer a real information gap.

Excellent · Team cooldown
Consumable / BuffInspiring Pill

A field consumable for a short preparation window before a dangerous route or a planned objective fight.

Consumable · Buff
Consumable / RecoveryPotent Healing Elixir

A strong recovery option for restoring health outside immediate danger, while the Springhorn remains the emergency answer.

Consumable · Healing
Consumable / InformationPotent Revealing Bulb

A reveal tool for turning a dark corner or contested interaction into a readable decision before the squad commits.

Consumable · Reveal
Consumable / StealthPotent Shadow Dust

A stealth utility item for breaking a sightline or making the final approach less predictable.

Consumable · Stealth
Consumable / TrackingTracker's Ashes

A tracking option for reading the next movement lane when a target has disappeared into a multi-exit zone.

Consumable · Tracking
Consumable / MovementWindcaller Wings

A movement utility reference for a route that depends on crossing danger before another team can close the lane.

Consumable · Mobility
Consumable / DistractionLure Jar

A route-shaping utility item for pulling attention away from the interaction, crossing, or extraction you actually care about.

Consumable · Distraction
Material / Victory WineHops

A rare material used as an ingredient for Victory Wine, with routes through shops, the auction, and exploration.

Rare · Victory Wine
Material / CampRetribution Spearhead

A Holy masterwork used for camp construction and rewarded through major missions such as Corruption Cleansing and Ritual Prayer.

Holy · Camp construction
Material / CampGem of the Gods

A valuable material reference for camp progression and the economy decisions that sit behind high-investment gear.

Material · Camp
Material / TreasureGolden Anchor Chain

A treasure material tied to the high-value loot routes around the forest's landmark objectives.

Material · Treasure
Material / UpgradeDragonblood Essence

A rare material reference to keep in the upgrade plan rather than trading away before the next workbench decision.

Material · Upgrade
Material / RelicFaded Divine Tree Heart

A relic material reference for players farming the forest's divine-tree and treasure routes.

Material · Relic
Quest item / ExtractionSoul of Return

The escape item that lets a hunter summon an extraction point near a Soul Tree. Secure it before turning a profitable raid into a lost haul.

Extraction item
Quest item / Mist LordDried Flower Knot

A challenge item used at a Mist Lord altar to activate Einherjar mode for a more dangerous encounter and better reward path.

Mist Lord challenge
Key / Treasure ChamberTreasure Key

Breaks the seal on a Treasure Chamber. Plan the approach and the exit before carrying the key into a contested lane.

Treasure Chamber
Currency / TradeGyldenblod

The core trade currency used for auction-house value, vendor purchases, and the economy loop between raids.

Trade currency
Currency / PremiumFate Coin

A separate premium currency tied to the Fate systems rather than the ordinary player-driven auction market.

Premium currency
Currency / CraftingSoul Stone

A progression material used by crafting and upgrade paths; keep the next recipe visible before selling or salvaging it.

Crafting material
Currency / SalvageScrap

A salvage-side resource that turns unwanted gear into progress toward the next repair, craft, or upgrade.

Salvage resource
Enemy / EliteElite Berserker

A high-pressure melee threat that rewards reading the first committed attack before spending a defensive resource.

Elite threat
Enemy / EliteElite Corroded Archer

A ranged elite that makes open crossings expensive. Break its angle or close the distance through cover before clearing the room.

Elite ranged
Enemy / EliteElite Corroded Priest

A support threat that should be prioritized when its presence lets other enemies keep pressure on the interaction lane.

Elite support
Enemy / EliteElite Corroded Soldier

A durable frontline threat that tests whether the team can separate damage, control, and extraction responsibilities.

Elite frontline
Enemy / EliteElite Lizardfolk Warrior

A close-range elite that punishes tunnel vision and should be fought with the retreat lane already chosen.

Elite melee
Enemy / EliteElite Strawer

A dangerous elite profile for route planning: clear it before opening a reward that leaves the squad committed in place.

Elite threat
Boss / BrandergardBrandrgarde Captain

A named encounter with a deep health pool and a reward route that can attract rival Hunters. Read the arena before pulling.

Boss encounter
Boss / BeastFoul Hound Alpha

A boss-tier beast that rewards clean spacing and a team plan for the approach after the kill.

Boss encounter
Boss / CorrodedFungus Matron

A boss encounter where area pressure and adds make the reward room as important as the damage rotation.

Boss encounter
Boss / BrandergardHarald, the Fallen General

The fallen general of Brandergard. Bring a build that can answer telegraphed attacks while leaving a route for the reward carrier.

Boss · Brandergard
Boss / WardenTyrannical Executioner

A named threat tied to Brandergard's prison legacy. Treat the encounter as a timed risk decision, not a damage race.

Boss encounter
Quest / Voice of PrayerPrayer in the Hallowgrove

Speak with Dew and track the surviving follower in Hallowgrove to advance the Voice of Prayer quest line.

Hallowgrove · Main quest
Quest / Life Must Go OnInvestigate the Forbidden Zone

Survey the Brandergard outpost and return with the information needed to continue the Life Must Go On line.

Brandergard · Main quest
Quest / SecretsEvil Purge

Investigate the Ancestral Tower in Hallowgrove on Chaos mode and defeat the Elite Captain to claim the quest rewards.

Hallowgrove · Chaos