Database / Field manual

Battleaxe

A faster Mercenary melee option that trades some reach for burst and cleave when the route gives you a clean multi-target angle.

Weapon / Mercenary

Battleaxe

A faster Mercenary melee option that trades some reach for burst and cleave when the route gives you a clean multi-target angle.

Catalog typeWeapons
Field roleMercenary · Melee
Player decisionWhat the entry changes in a run

Battleaxe in the hunt

A faster Mercenary melee option that trades some reach for burst and cleave when the route gives you a clean multi-target angle.

  • When a Mercenary needs faster cleave and can keep the fight inside a controlled melee pocket.
  • Connect the entry to a class, build, or route.
  • Compare it against the current mode before committing.

Use it in context / route timing

Take it through short-room routes where a clean multi-target angle is worth more than the Hammer's long wind-up.

  • Whirling Cut creates contact while Spirit Spring keeps the repeated room clear.
  • The shorter reach makes an empty crossing dangerous; do not start a chase without a shield or cover reset.
  • Compare Battleaxe with the alternatives before spending a rare material.

Keep, replace, or skip

Keep Battleaxe when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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