Database / Field manual

Blind Eye

A Holy Staff reference for a Sorcerer who wants the cast window and long-range control to stay online through the next rotation.

Weapon / Holy Staff

Blind Eye

A Holy Staff reference for a Sorcerer who wants the cast window and long-range control to stay online through the next rotation.

Catalog typeWeapons
Field roleHoly · Sorcerer
Player decisionWhat the entry changes in a run

Blind Eye in the hunt

A Holy Staff reference for a Sorcerer who wants the cast window and long-range control to stay online through the next rotation.

  • When the squad needs to break an enemy sightline before crossing an exposed objective or bridge.
  • Connect the entry to a class, build, or route.
  • Compare it against the current mode before committing.

Use it in context / route timing

Spend it at the start of the crossing and move together while the enemy's clean angle is unavailable.

  • Blinding Rune gives Seer a second layer of sightline control for the same rotation.
  • Using it after the team is already split leaves the weakest player outside the protection.
  • Compare Blind Eye with the alternatives before spending a rare material.

Keep, replace, or skip

Keep Blind Eye when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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