Skill / Seer
Death Ward
A clutch protection window for surviving a lethal sequence while the squad changes position.
Skill familyDeath Ward
Class / weaponSeer / Catalyst
Combat roleEmergency protection
Skill purpose
Death Ward buys a short window against a lethal sequence. The team should use that window to change position, finish the interaction, or reach the reset.
- Save it for a pattern that would otherwise end the run.
- Move during the protection instead of trading damage blindly.
- Do not spend it early because a teammate is merely uncomfortable.
When to spend it
Use Death Ward when it changes the next decision: it creates an opening, protects an interaction, or makes the route home safer.
- Spend it after the enemy commits to a readable action.
- Avoid using it on a target that can simply walk out of the effect.
- Keep the next escape or control tool in mind before committing.
Pairing notes
The best skill bar has an opener, a control or protection answer, a finisher, and a way to survive the response. Test the pairing in the intended mode before upgrading around it.
- Pair damage with a way to hold the target.
- Pair support with a way to move after the protection lands.
- Use the map route to decide whether utility is worth more than burst.