Database / Field manual

Death Ward

A clutch protection window for surviving a lethal sequence while the squad changes position.

Skill / Seer

Death Ward

A clutch protection window for surviving a lethal sequence while the squad changes position.

Skill familyDeath Ward
Class / weaponSeer / Catalyst
Combat roleEmergency protection

Skill purpose

Death Ward buys a short window against a lethal sequence. The team should use that window to change position, finish the interaction, or reach the reset.

  • Save it for a pattern that would otherwise end the run.
  • Move during the protection instead of trading damage blindly.
  • Do not spend it early because a teammate is merely uncomfortable.

When to spend it

Use Death Ward when it changes the next decision: it creates an opening, protects an interaction, or makes the route home safer.

  • Spend it after the enemy commits to a readable action.
  • Avoid using it on a target that can simply walk out of the effect.
  • Keep the next escape or control tool in mind before committing.

Pairing notes

The best skill bar has an opener, a control or protection answer, a finisher, and a way to survive the response. Test the pairing in the intended mode before upgrading around it.

  • Pair damage with a way to hold the target.
  • Pair support with a way to move after the protection lands.
  • Use the map route to decide whether utility is worth more than burst.
Death Ward | Mistfall Hunter Hub