Database / Field manual

Eye of Scouting

Select a point on the map to reveal enemy players within range. The item places the whole team on cooldown, so use it to answer a real information gap.

Consumable / Tactical

Eye of Scouting

Select a point on the map to reveal enemy players within range. The item places the whole team on cooldown, so use it to answer a real information gap.

Catalog typeConsumables
Field roleExcellent · Team cooldown
Player decisionWhen the item changes the route

Eye of Scouting in the hunt

Select a point on the map to reveal enemy players within range. The item places the whole team on cooldown, so use it to answer a real information gap.

  • When the team needs to know whether the next lane is occupied before revealing its own rotation.
  • Pack around the expected danger.
  • Keep one answer for the unexpected collapse.

Spend it at the decision point / route timing

Aim it at a fork, boss approach, or extraction edge where a reveal changes the route immediately.

  • Trio Roles & Comms turns the reveal into a simple hold, push, or rotate call.
  • The team-wide cooldown means one player should call the information question before using it.
  • Compare Eye of Scouting with the alternatives before spending a rare material.

Keep, replace, or skip

Keep Eye of Scouting when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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