Database / Field manual

General Talent Points

Spend Talent Points to activate bonuses, then reset the allocation when the next class, mode, or route asks for a different answer.

Talent / General

General Talent Points

Spend Talent Points to activate bonuses, then reset the allocation when the next class, mode, or route asks for a different answer.

Catalog typeTalents
Field roleGeneral progression
Player decisionWhich capability chain the build unlocks

General Talent Points in the hunt

Spend Talent Points to activate bonuses, then reset the allocation when the next class, mode, or route asks for a different answer.

  • When a flexible point can fix a route problem shared by more than one weapon setup.
  • Start with the build's most common failure.
  • Keep prerequisites visible before spending points elsewhere.

Follow the progression path / route timing

Hold the point until the repeated failure is clear, then spend it on the universal answer rather than a one-off encounter.

  • Class Finder and Build Planner help decide whether the point should support Solo or Trio play.
  • Flexibility is not value when the build still lacks a primary win condition.
  • Compare General Talent Points with the alternatives before spending a rare material.

Keep, replace, or skip

Keep General Talent Points when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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