Skill / Seer
Intimidation Rune
Summon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.
Catalog typeSkills
Field roleCatalyst · Control
Player decisionWhat the entry changes in a run
What this entry means
Summon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.
- Connect the entry to a class, build, or route.
- Compare it against the current mode before committing.
- Keep the exit plan visible while using it.
Use it in context
Summon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.
- Use Intimidation Rune when it answers the route's next real problem.
- Compare the item with the class, mode, and map before copying a setup.
- Keep enough resources to reach the extraction after the decision lands.
Connect it to a run
The useful version of Intimidation Rune is the one that turns a field decision into a repeatable route. Link it to the related build, guide, or map before the next hunt.
- Open the linked tool or guide and set the item as the reason for the run.
- Test one change at a time so the result is easy to read.
- Save the working direction in the Build Planner or route checklist.