Database / Field manual

Intimidation Rune

Summon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.

Skill / Seer

Intimidation Rune

Summon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.

Catalog typeSkills
Field roleCatalyst · Control
Player decisionWhat the entry changes in a run

Intimidation Rune in the hunt

Summon a rune that knocks enemies back on arrival and again when it breaks, shaping a lane without spending Psionic Energy.

  • When intimidation rune answers the what the entry changes in a run.
  • Connect the entry to a class, build, or route.
  • Compare it against the current mode before committing.

Use it in context / route timing

Use the intimidation rune entry beside the skills archive to choose a route that gives the item a repeatable job.

  • Pair it with the class, skill, build, or map that matches catalyst · control.
  • Do not commit intimidation rune without keeping the next reset and extraction lane visible.
  • Compare Intimidation Rune with the alternatives before spending a rare material.

Keep, replace, or skip

Keep Intimidation Rune when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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