Database / Field manual

Lure Jar

A route-shaping utility item for pulling attention away from the interaction, crossing, or extraction you actually care about.

Consumable / Distraction

Lure Jar

A route-shaping utility item for pulling attention away from the interaction, crossing, or extraction you actually care about.

Catalog typeConsumables
Field roleConsumable · Distraction
Player decisionWhen the item changes the route

Lure Jar in the hunt

A route-shaping utility item for pulling attention away from the interaction, crossing, or extraction you actually care about.

  • When a room can be simplified by pulling a threat away from an objective or opening a cleaner line to the exit.
  • Pack around the expected danger.
  • Keep one answer for the unexpected collapse.

Spend it at the decision point / route timing

Place the lure beside cover and use the created gap to loot, revive, or rotate rather than extending the fight.

  • Extraction Route Planning and Binding Rune turn the distraction into progress.
  • A lure in the squad's own escape lane creates a second problem instead of solving the first.
  • Compare Lure Jar with the alternatives before spending a rare material.

Keep, replace, or skip

Keep Lure Jar when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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