Consumable / Distraction
Lure Jar
A route-shaping utility item for pulling attention away from the interaction, crossing, or extraction you actually care about.
Catalog typeConsumables
Field roleConsumable · Distraction
Player decisionWhen a utility item is worth a slot
What this entry means
A route-shaping utility item for pulling attention away from the interaction, crossing, or extraction you actually care about.
- Carry the answer to the danger you are actually expecting.
- Save team-wide cooldown items for a real information gap.
- Use cheaper supplies while learning a new route.
Spend it at the decision point
Consumables are strongest when they change the next route decision: reveal a threat, cross a lane, recover after contact, or create a clean extraction.
- Use Lure Jar when it answers the route's next real problem.
- Compare the item with the class, mode, and map before copying a setup.
- Keep enough resources to reach the extraction after the decision lands.
Connect it to a run
The useful version of Lure Jar is the one that turns a field decision into a repeatable route. Link it to the related build, guide, or map before the next hunt.
- Open the linked tool or guide and set the item as the reason for the run.
- Test one change at a time so the result is easy to read.
- Save the working direction in the Build Planner or route checklist.