Skill / Seer
Shelter Rune
Prepare a safe pocket around a revive, crossing, or extraction interaction before the enemy reaches the lane.
Skill familyShelter Rune
Class / weaponSeer / Catalyst
Combat roleSafe pocket
Skill purpose
Shelter Rune prepares the place where the squad intends to heal, revive, cross, or extract. Its value is measured by the action it lets the team finish.
- Place it before the enemy arrives.
- Call the pocket so the team moves through it together.
- Keep a second support answer for the collapse.
When to spend it
Use Shelter Rune when it changes the next decision: it creates an opening, protects an interaction, or makes the route home safer.
- Spend it after the enemy commits to a readable action.
- Avoid using it on a target that can simply walk out of the effect.
- Keep the next escape or control tool in mind before committing.
Pairing notes
The best skill bar has an opener, a control or protection answer, a finisher, and a way to survive the response. Test the pairing in the intended mode before upgrading around it.
- Pair damage with a way to hold the target.
- Pair support with a way to move after the protection lands.
- Use the map route to decide whether utility is worth more than burst.