Database / Field manual

Talent Graph

Talents form a levelled graph with prerequisites and capability rewards, so a build grows along a dependency chain rather than a list of isolated toggles.

Talent / Progression

Talent Graph

Talents form a levelled graph with prerequisites and capability rewards, so a build grows along a dependency chain rather than a list of isolated toggles.

Catalog typeTalents
Field roleLevelled progression
Player decisionWhich capability chain the build unlocks

Talent Graph in the hunt

Talents form a levelled graph with prerequisites and capability rewards, so a build grows along a dependency chain rather than a list of isolated toggles.

  • When the build needs a long-term path and the next point should solve a known failure.
  • Start with the build's most common failure.
  • Keep prerequisites visible before spending points elsewhere.

Follow the progression path / route timing

Map the prerequisite branch at camp, then test one capability on the route before committing further points.

  • Build Planner and the chosen weapon stance keep the graph tied to a real loadout.
  • A broad talent path delays the upgrade that actually changes the build's next exchange.
  • Compare Talent Graph with the alternatives before spending a rare material.

Keep, replace, or skip

Keep Talent Graph when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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