Skill / Sorcerer
Thunderstorm Sigil
Place a delayed storm that deals magic damage and dazes enemies, rewarding a cast placed where the enemy must move next.
Catalog typeSkills
Field roleStaff · Area control
Player decisionWhat the entry changes in a run
Thunderstorm Sigil in the hunt
Place a delayed storm that deals magic damage and dazes enemies, rewarding a cast placed where the enemy must move next.
- When thunderstorm sigil answers the what the entry changes in a run.
- Connect the entry to a class, build, or route.
- Compare it against the current mode before committing.
Use it in context / route timing
Use the thunderstorm sigil entry beside the skills archive to choose a route that gives the item a repeatable job.
- Pair it with the class, skill, build, or map that matches staff · area control.
- Do not commit thunderstorm sigil without keeping the next reset and extraction lane visible.
- Compare Thunderstorm Sigil with the alternatives before spending a rare material.
Keep, replace, or skip
Keep Thunderstorm Sigil when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.
- Open the related class, build, or map before the next hunt.
- Test the choice on the route where it is meant to work.
- Save the working direction in the Build Planner or field library.