Database / Field manual

Trickstep

Throw a javelin and backstep, then steer the step with movement input to keep the attack from becoming a committed trap.

Skill / Blackarrow

Trickstep

Throw a javelin and backstep, then steer the step with movement input to keep the attack from becoming a committed trap.

Catalog typeSkills
Field roleJavelin · Mobility
Player decisionWhat the entry changes in a run

Trickstep in the hunt

Throw a javelin and backstep, then steer the step with movement input to keep the attack from becoming a committed trap.

  • When trickstep answers the what the entry changes in a run.
  • Connect the entry to a class, build, or route.
  • Compare it against the current mode before committing.

Use it in context / route timing

Use the trickstep entry beside the skills archive to choose a route that gives the item a repeatable job.

  • Pair it with the class, skill, build, or map that matches javelin · mobility.
  • Do not commit trickstep without keeping the next reset and extraction lane visible.
  • Compare Trickstep with the alternatives before spending a rare material.

Keep, replace, or skip

Keep Trickstep when it makes the next route decision clearer. Replace it when another option solves the same problem with less risk, cost, or setup.

  • Open the related class, build, or map before the next hunt.
  • Test the choice on the route where it is meant to work.
  • Save the working direction in the Build Planner or field library.
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