Database / Field manual

Consumables

Prepare healing, combat utility, and the items worth carrying into danger.

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Field supplies

Consumables

Prepare healing, combat utility, and the items worth carrying into danger.

ArchiveField supplies
Compare byRecovery · Combat utility · Cost
Connects toRoutes · Builds · Economy

Pack for the route

Consumables decide whether a hunter can take a second fight, finish an objective, or reach an extraction after the plan changes. Pack around the route rather than filling every slot.

  • Carry recovery for the damage your class is likely to take.
  • Reserve a utility slot for the map's most dangerous crossing.
  • Use cheaper supplies while learning a route.

Spend with intention

The right consumable is the one that changes the next decision. Do not empty the bag before the objective or extraction is secure.

  • Use recovery before starting a known high-risk interaction.
  • Keep one answer for a third-party collapse.
  • Restock from the economy plan after each run.
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