Database / Field manual

Consumables

Prepare healing, combat utility, and the items worth carrying into danger.

Field supplies

Consumables

Prepare healing, combat utility, and the items worth carrying into danger.

ArchiveField supplies
Compare byRecovery · Combat utility · Cost
Connects toRoutes · Builds · Economy

Pack for the route

Consumables decide whether a hunter can take a second fight, finish an objective, or reach an extraction after the plan changes. Pack around the route rather than filling every slot.

  • Carry recovery for the damage your class is likely to take.
  • Reserve a utility slot for the map's most dangerous crossing.
  • Use cheaper supplies while learning a route.

Spend with intention

The right consumable is the one that changes the next decision. Do not empty the bag before the objective or extraction is secure.

  • Use recovery before starting a known high-risk interaction.
  • Keep one answer for a third-party collapse.
  • Restock from the economy plan after each run.
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Consumables | Mistfall Hunter Hub