Field supplies
Consumables
Prepare healing, combat utility, and the items worth carrying into danger.
ArchiveField supplies
Compare byRecovery · Combat utility · Cost
Connects toRoutes · Builds · Economy
Pack for the route
Consumables decide whether a hunter can take a second fight, finish an objective, or reach an extraction after the plan changes. Pack around the route rather than filling every slot.
- Carry recovery for the damage your class is likely to take.
- Reserve a utility slot for the map's most dangerous crossing.
- Use cheaper supplies while learning a route.
Spend with intention
The right consumable is the one that changes the next decision. Do not empty the bag before the objective or extraction is secure.
- Use recovery before starting a known high-risk interaction.
- Keep one answer for a third-party collapse.
- Restock from the economy plan after each run.