Armory
Weapons
Browse weapon families, named high-rarity references, stance pairings, handling, and build directions.
ArchiveClass-gated weapon paths
Core ruleWeapon determines active skills
Connects toClasses · Skills · Builds
Weapons are the build
A weapon is not only a damage stat. Mistfall Hunter ties skills to weapon type, so changing the weapon changes the active toolkit and the way a class solves an encounter.
- Check the required class before planning a loadout.
- Compare the major and minor weapon modes before upgrading.
- Build the skill bar around the weapon you will actually hold.
How to compare
Start with the encounter you want to solve: pressure, control, scouting, sustain, or burst. Then compare reach, recovery, block properties, movement, and the skills unlocked by that weapon type.
- Use close-range weapons when the route gives you cover and reset space.
- Use ranged weapons when the squad can hold attention away from your angle.
- Do not evaluate a weapon without its stance and skill pairing.